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About the Book

This begining to intermediate-level book describes the full process of character animation in Maya. The book covers modeling using NURBS and polygons; rigging; and both full body and facial animation.

The book features:

Book Cover


1 The Animation Production Process
2 Fundamentals of Computer Animation
3 Modeling and Texturing

7 Rigging a Biped Character
8 The Art and Science of Animation
9 Facial Expression


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Maya® 2008 Character Modeling and Animation

Book Chapter Contents (Rollover for details)


4 Rigging and Animating
5 NURBS Modeling and Path Animation
6 Modeling a Biped Character
A Appendix A: Maya Boot Camp